Does anyone know how to get the camera blocking volume to actually work? Silly me thinking this would have been a simple one, throw it into my level so that the camera does not go through the walls when I turn my character but no, it just doesn’t work.
This is how the “Camera” blocking volume is set up.
LOL I’m having the same problem, neither the blocking volume or the camera blocking volume work. If they do, then there must be a complex, hidden way of doing it that is not known to the world.
Sorry for necroing this old thread, but for anyone still having this issue, here’s the solution:
Go to your SpringArm and set Camera Collision → Probe Channel to ‘Camera’.