My game camera doesn’t have a spring arm. The blueprint for the camera I’m using is based on the one from video[[Link][1]]. For reference’s sake here’s all the blueprints that I know of that make up my game camera:
Event Graph:
Construction Script:
Get New Y Value:
Get New Z Value:
Character Blueprint:
Unfortunately, I’m guessing that I’m going have to make a customized camera blocking volume? If so, does anyone how I can accomplish in a way that’s compatible with my current existing camera blueprint?




