Camera below the floor on level load (on Oculus Rift)

This issue is causing a lot of grief. I am wondering if anyone could give some advice.Maffew, where did you put the “set Tracking Origin” node for it to help? I have this in the EventBeginPlay of the pawn, but have tried in the level blueprint and gameInstance.

It seems i am having this issue while trying to use stereo layers with Oculus. There is no problem on the vive. it works fine the first time in a PIE session. but trying again, or trying in a packaged build has a 30~ second delay, with the pawn’s VRcamera often at floor level.

How did you disable the splash screen code?