Camera below the floor on level load (on Oculus Rift)

Wow, that is a reply I have not expected. Disabling this Oculus splash thing does indeed solve the problem! This definitely qualifies as the best answer :slight_smile:

I am not sure however what exactly I am losing by doing that…

By the way, in my case, this long execution was happening even on maps as simple as just cube, light and pawn and/or in fully cooked and packaged game.