So with the third person template, the actor will always move forward in the direction that the camera is facing.
There is the Rolling Template with an actor that torques in the direction that the keys are pressed, but does not move to the direction of the Camera rotation. I would like this actor to function the same way as the Third Person Template actor does, torquing in the direction the camera is pointing when move forward is pressed. I have worked on trying to change this myself in Blueprints to no success.
Could anyone help me understand how to move this physics based actor according to the camera direction, through blueprints, instead of linearly to (Left, Right, Forward, Back) via WADS ?