For a TopDown Project I set up a global camera, so one that is not stuck to the player but can be moved around by moving the cursor outside the screen.
Now the problem I have, is that everytime I possess a player the global camera is not used anymore and it switches to this ugly perspective, you can see it in the picture I uploaded.
It’s from inside the player’s face, where the Eye height is set.
How can I prevent that switching to this perspective when a player is possessed?
Thanks in advance