I’m making a short animation with UE and I’m using shot tracks for each camera shots, but the camera animations inside the shot tracks aren’t getting rendered with MSRQ, it just stays in 1 place. It is able to switch cameras between the shots but it doesn’t move.
Rendering each individual shot sequence works fine, but when rendering the root/master sequence it doesn’t work.
Rendering the sequence with shot tracks inside.
Rendering individual shot sequence. you can see the camera moving.
Inside the shot track.