Hi, I’m trying to create an animation library of camera mocap to be applied additively via Camera Anim.
The problem is I cannot get the Camera Anim to behave as additive to the sequencer camera motion.
The only way I’ve found for this to remotely work is to set the Hierarchical Bias of the to 0 of the Template Animation track that the camera anim lives on (pictured as idle breath for example).
My understanding is because the transform track inside the Camera Anim track is set to additive that this should already behave as an additive track once applied in sequencer, no?
Is there a better way to make a mocap library of camera animation to be additive on top of animation in sequencer?
One other issue I’m having is making the animation additive animation follow the camera, for example, if the additive animation includes translation down x axis and I rotate the camera 90 degrees to face the y-axis, the camera will still translate down the x-axis, instead of following this new orientation. Would there be a way to have additive animation that also follows the orientation of the camera it’s applied to?
I’m in 4.26.1
Thanks for any thoughts/help