i´m trying to create an trailer for my game.
in this trailer are slow camera - turnarounds which should be shown absolutely smooth in quicktime h264.
but there is always a little bit of judder shown in the final quicktime rendering.
i tried to double the timeline in ue4 and short the sequence to the half time in after effects… that works nearly ok.
but all physcs in the game (water, smoke etc) are not shown well in this way.
by the way: my pc is an i7, geforce 970 with 16b ram.
can somebody give me an advice, on which way i can avoid tis judder in the original gameplay speed?
thanks a lot for an answer!!
ps. sorry, if this is the wrong forum…