However the Camera Anim asset seems to be used only in the world, and I can’t make the camera follow a spline, since they can’t be edited inside blueprints.
I’ve been at this for hours with no progress.
How can I setup a camera animation in my blueprint?
Hello I have little experience with the Unreal Engine myself but should it not be possible to use Matinee to record a camera animation where the camera is moving around the chest and set the camera being used to the one rotating around the chest for the duration of the animation using a blueprint?
Hi Radini, yes that’s possible for one chest. But when I make another chest, that one matinee is still in the old position. I want to some how attach that animation to the blueprint so when I make many chests, each one has it’s own matinee that works in each chest location.
two ways, direct and cheesy fake one.
direct is - create one camera on the chest, “possess the camera” and based on timeline move camera, rotate etc. After all “possess” your character camera.
cheesy fake way is - add few cameras on chest and use THISto move between them based on some timeline/delay. After all “possess” your character camera.
Thanks. I just wish splines could be used in chests to easily create a nice camera path, but I guess I’ll have to use your method and animate it’s movement completely through blueprint code :s