Just like here, the first person character will have a very small angle of view that will be restricted when you turn the camera, the actor’s view, the head of another font.
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We cannot rotate right or left up and down in video camera angle
What template and what Character blueprint class is used there? It seems to me that this restrictions are added because of car driving.
third person blueprint kullanarak first person olarak ayarlanan oyuncunun sağa sola rotasyonunu nasıl kısıtlanır
In First Person Character there are no any constraints for Yaw rotation, it just get it from Controller input. Can you picture BP that is used?