Hi,
I am quite new to Unreal Engine 5.7 however I have a lot of programming experience. I have built some old-school game clones (Pong, Space Invaders, Breakout) using Blueprints to get used to UE.
Now I would like to create a Skyforce Reloaded clone and have a couple of design questions reqarding the terrain.
- Should I have a fixed camera and allow the player to move only within a “safe zone” within the screen. The terrain will then scroll downwards?
- Or should I have a camera that follows the player and the player moves upwards over the terrain?
Depending on which system to use, how should I implement the terrain for best performance (eg. multiple plane meshes with landscape assets)?
Thanks,
Cryo