Camera and player rotation


I’ve faced a problem.
Here is what i want to do:

  1. Free camera while idle
  2. When we press WASD - rotate character to current camera position while playing animation from blendspace

And then during run rotate user(using blend space) and then simple forward run.

I have a blendspaces with MoveSpeed params and i can’t figure out how to make rotation while animation is playing.

Have you tried making your camera the child of an invisible object? Then you could rotate that object while the other animations play exactly how they are supposed to.