I’m currently working in 3rd person game project and I have a question about camera and movement of character.
Is there a way to make camera rotatable when character is in static pose but when W is pressed camera affect player’s movement? Like most of the games like GTA V, Assassin’s Creed, etc…

These are my character’s Event Graph in case if it is needed

Been a while since I’ve messed around with character BPs but you could do it a few ways. One would be to set whether the camera affects movement based on anim notifies set through your idle animation. Use them to trigger a custom event that sets your desired camera state. It can then be reversed either through the use of your specific input, or notifies in any of the movement specific animations.

There may be other ways you can do it but off the top of my head that’s how I’d take a first crack at it. =)