A couple of questions on where i am stuck and if anyone can help that would be great
I have made a very simple scene, with just a chair which when you enter its collision volume the material changes and text appears above it. Most of this was followed from the Unreal Wall Sconce Light BluePrint tutorials.
This all works fine for me
However what i want to do now is instead of the player entering the collision volume and changing the material/text appear, I want the player camera to turn this on when the camera looks at the chair.
What is the best way to do this?
I tried by adding a box collider making it long and narrow and then attaching this to the camera, hoping that when the camera looks at the chair, the box linked to the camera would collide with the chairs collision and then activate the chairs blueprint, but its not working or at least i have not set that up correctly?
Another question I have is, how do i stop the camera from moving when in game, I just want the camera stationary and the player to just be able to move the camera view around but not move position?
Any help would be greatly appreciated