I am trying to expand on the Flying Template that is provided by unreal but I cannot work out why my camera is behaving in such a way. Can someone point on why the camera flips over if you rotate (pitch) the vehicle a certain amount (around 90 degrees). The camera is set not to follow the target pitch (only yaw), and it wont to until the pitch of the vehicle reaches a certain amount, and then the camera flips to the other side. I assumed there is a clamp setting somewhere thats making the camera behave this way but I cannot find it.
Any help would be greatly appreciated.