Camera actor snapped to view in Unreal Editor after modifying camera's FOV

Hi, the camera actor automatically snaps to my view in the Unreal Editor after modifying its FOV. Moving in the editor moves the camera as well and deselecting the camera actor stops this. However, the problem is that whenever I select the camera actor again, the camera actor snaps to my view again and it moves whenever I move. Is this a bug? Is there any way to prevent this?