I am trying to spawn the camera recorder in my level dynamically, from the player’s current position.
I want to render an image sequence (png/jpeg don’t mind) of 360 stereo with TAA and forward shading with given resolution, framerate and duration. I can use movie render queue to create a job at runtime which sorts out framerate and duration.
Then I want to use the cam 360 blueprint to record the scene every frame, either to a render target or if it can output the files directly, and once the movie render queue is finished, destroy the cam 360 and go back to normal screen mode.
I am stuck at spawning the camera blueprint. I am just getting a black screen.