Camellia, A real-time character, modeled in ZBrush and Blender, textured in Substance 3D Painter, and rendered, of course, in Unreal Engine 5


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Hi there @Gustavo,

Hope you’re well and having a great week so far :slight_smile:

Just wanted to pop in and say this is a beautiful character. She feels like the main flower of the scene :smiley: Wonderfully done. Did you model this character after someone specific or was it just imagination?

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she was based in a friend of mine, actually haha, thanks for the compliments!

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