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This looks really awesome! How did you go about achieving this effect?
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Thanks!
For the “noise” I imported a noise texture and adjusted the material transparency, then used panner to have the texture move quickly across the surface of a plane which is placed and attached to the Camera.
For the overlay, again just a simple texture placed on a plane and attached to the camera.
Probably not the most efficient way but the only way I could figure out , for now.
Very cool, found footage game anyone?
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