Calling Touch Event on Actors Through C++

Hey Guys,

Unfortunately I’m stuck on trying to figure how to attach a function to an Actor and activate it when touched (or clicked on). I’ve tried activating the events in the playercontroller but no luck.

//PlayerController.cpp
// Called when the game starts or when spawned
void AGrottoControl::BeginPlay()
{
    	Super::BeginPlay();
    	bEnableClickEvents = true;
    	bEnableMouseOverEvents = true;
    	EnableInput(this);
    
    	//Lets Reference Our Custom Pawn
    	AGrottoMercsUE4Character* GrottoChar = Cast<AGrottoMercsUE4Character>(GetPawn());
    
    	//Lets Reference Our Custom GameWorld
    	AGrottoMercsUE4GameMode* GrottoMode = Cast<AGrottoMercsUE4GameMode>(GetWorld()->GetAuthGameMode());
    
    	//After our Camera is generated
    	if (PlayerCameraManager)
    	{
    		PlayerCameraManager->FreeCamDistance = 2048.0f;
    	}
    	
    }
    
    //CharacterActor.h
    // Called when the game starts or when spawned
    virtual void BeginPlay() override;
    
    UFUNCTION(Category = Default)
    virtual void ReceiveActorOnInputTouchBegin(const ETouchIndex::Type FingerIndex, UPrimitiveComponent* TouchedComponent);
    
    UFUNCTION(Category = Default)
    virtual void ReceiveActorOnClicked(UPrimitiveComponent* TouchedComponent);
    
    //CharacterActor.cpp
    void AGrottoMercsUE4Character::BeginPlay()
    {
    	Super::BeginPlay();
    	//EquipWeap();
    
    	//Lets Reference Our Custom GameWorld
    	AGrottoControl* GPC = (AGrottoControl*)GetWorld()->GetFirstPlayerController();
    	if (GPC)
    	{
    		EnableInput(GPC);		
    	}
    
    }
    
    void AGrottoMercsUE4Character::ReceiveActorOnInputTouchBegin(const ETouchIndex::Type FingerIndex, UPrimitiveComponent* TouchedComponent)
    {
    	GEngine->AddOnScreenDebugMessage(-1, 2.f, FColor::White, "I'm being touched!");
    
    }
    
    void AGrottoMercsUE4Character::ReceiveActorOnClicked(UPrimitiveComponent* TouchedComponent)
    {
    	GEngine->AddOnScreenDebugMessage(-1, 2.f, FColor::Red, "I'm being touched!");
    }

I’m not sure what I’m missing. Any clues or hints would be appreciated.

Thanks!