Calling Spawn() on a Guard Spawner Device Fails ALL THE TIME

I’ve been trying to use the guard spawner device and new functionality in 25.10 but I can’t get a guard to spawn via Verse with the Spawn() function. Listening for events does work fine, but I need to spawn them programmatically. The documentation says “it will try to spawn a guard”, what does that mean? Why would it fail? How to catch it if it does? and then how to retry until success?

What good is it to add this extra functionality if you can’t spawn them via Verse?

Hey there @GraemeBB I’m sorry to hear this is stopping your progress, I’m going to flag this with the engineering team and hopefully get that working for you soon.

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Would it be possible to get your logs (Creative Logs, Output Logs, and .uasset file). That would really help the team :slight_smile:

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Sorry, I sorted it out and made a tutorial about it as there are some catches to making it work. I don’t think it’s a bug, but it’s definitely something that people will not know for sure. I’ll put this up in the community tutorials section too. The key was to make sure to set a value for the number of guards to spawn, to be higher or at least equal to the amount you will end up spawning.

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Thank you, I’ll let the team know. They created a ticket to look into it.

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I’m finding issues with the guard spawner device only spawning a single guard instead of the multiples it was set to. Two weeks ago it worked. Wonder if the issue you are having is similar to what’s is happening with devices.

are you doing it via verse? or just with the setting in the details panel? Can you put up more details on what you’re doing?

I"m doing it on the device right now although I will do it in verse if I see further issues. I am doing a couple more tests tonight on a new map to see if it has to do with walls or not.

A week ago these were spawning multiple guards, and now they are only spawning one at a time.


your total spawn limit is set to 1, that might be the issue

yeah I sorted that and I think I have it fixed now, even have guards patrolling! Love your content btw!

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Ah, that’s good. Thanks! I have a future tutorial coming out soon on that very topic of patrolling, it’s an interesting thing to work with.

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After endless testing I’ve noticed a bug where if the guard spawner has a mannequin inside of it, changes sometimes wont appear in game after pushing changes or relaunching the session.

If you move the spawner just a litte bit to the left or right the mannequin dissapears and changes that were made will work!

I’m currently working on a project which uses a lot of guard spawners and I believe I’ve noticed the same thing. At one point I had to recreated all my spawners to get some changes to stick.

Yes, it’s a super annoying problem… I wish Epic would fix it one day

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