calling multiple Get overlapping Actors in Blueprint

I am Working on an Dialogue System based Of some youtube tutorial and i have an Get overallping Actors that is mapped to my Input Interaction in here i need more get overlapping component to Interact with Multiple NPC in Single Level

Is there a way to call more than one Components or should i do anything else

any help would be great
Thganks in Advance

Note: Just started using BLueprints Like 5 Days Ago


this is my thirdperson charachter Blueprint

Try:

i need both Components as i am using more than 1 NPC in the game and each has different DIalog blueprint

Than make as many for each loops as you have different npcs. In this image you would need two.
And yes, get rid of get 0 node and connect array element to the interact target.

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The NPCs should have the same base class. Then you can look up one class only. However, if you must do it this way, append both arrays.

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Hope this will help.

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Yeah this Worked :+1: