Calling Line Trace in Game State

Hi all,

I have the following code running in my game state at the start of the game to find acceptable locations to spawn AI bots:

The line trace always fails though. Is it meant to not work when called from game state? If so, where should I really be putting this logic?

Should probably put spawn logic on some actor in the level, and have game state or level bp call the function which triggers spawns. Not sure how well game state interacts with world since it’s kinda abstract.