Calling Library of Blueprints inside HUD Blueprint

Calling Library of Blueprints inside HUD Blueprint

I am trying to make a Break Hit Result use an Equal To to scan a list of Blueprints to then fire a boolean command.

I want to have crosshair change to a hand every time a certain Actor Blueprint is targeted.

I have been able to set it up using a Break Hit Result connected to a Get Class that is connected to several Equal To nodes that each check for a specific actor. Every time I want to add a new Blueprint actor I have to add another Not Equal To to link everything together.

Is there any way of listing a set of Blueprints in a white list and then calling on that via Object Class under Equals To?

Hi RobPad,

You can create an array for your BPs and use a ForEachLoop to iterate through array. Then you can add a class to array and not need to update graph.

Hope that helps!