Ok, good news, so i have been trying to cast to my ScreenShotCamera blueprint from PlayerController blueprint for some times and i failed to choose a parent class.
Which node should i choose please ?
PS : The idea behind all this is to change camera when there is enough cubes landed in my tetris game area, in order to screenshoot from a nice camera angle to update my main menu background image.
The cubes colors are not good anymore, that’s why i’m trying to update this image. Furthermore, i wanna get rid of this gizmoand the highlighted cube.