Calling Keyboard Event 2 times

So i have an interaction button that is supposed to handle all interactions of the player. Like starting the game and also talking to other characters.

I am using it in two different blueprints, one of them the level-blueprint.
Unfortunately its not working for both, i can only use it one time… how can i fix this?

here are the two blueprints:


i really dont want to use different input buttons, so the player doesnt have to learn a new button

found the solution! u have to uncheck “consume input”

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