So here is the issue. I have a function that chooses between whether to spawn a room with 1, 2, 3, or 4 doors.
I have BP_1_Door, BP_2_Door, BP_3_Door, BP_4_Door. Each of these are prebuilt rooms. They spawn properly. Now I want to have several available room designs so SpawnActor pulls from a list of multiple BP_2_Door. But I’m kind of stuck at how to do the whole Class thing that calls a bunch of grouped Blueprints.
In case I’m not clear, lets say I have BP_2_Door and BP_2_DoorB and when I get to the SpawnActor function I want it to select between either one of them randomly. But I don’t know how to set up a Class function that links BP_2_Door and BP_2_DoorB into the same thing.