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Calling Custom Event in Level Blueprint from Sequence

Tried to follow the example here Calling Events through Sequencer | Unreal Engine Documentation

I have a Custom Event called ‘CarDissolve’ in my Level Blueprint.

In my Layer Sequence I have created a new Events-Trigger track and created a keyframe.

When I right click the keyframe and go to Properties > Event > Quick Bind I cannot select my Custom Event.

What am I doing incorrectly?

You’ll need to do this through a Blueprint Interface:

https://docs.unrealengine.com/en-US/Engine/Sequencer/Workflow/EventTrackOverview/#endpointsandinterfaces

There’s also various tutorials out there if you search for “ue4 sequencer level blueprint event”

Thanks. Yes discovered using Blueprint interface.