Hello,
I am making few blueprint editor scripts but i am getting this weird behavior.
Calling Blueprints in the Editor and Running Editor Utility Widget only work after clicking on Editor Viewport first.
Lets say i want to select all static mesh actors and rotate them. If i click the button on the editor utility widget i see the result after i click first on the Viewport.
Yesterday at some point everything worked as intended. I pushed the button and actors rotate instantly.
Today i opened the project and had the same problem.I run the script and have to click on Viewport to see the results.
Anyone else had this problem?
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It appears that this problem occurs only on a VM in azure. At my laptop, both calling blueprints events in editor and running editor utility widgets, work as intended.