Calling Blueprints in the Editor/Running Editor Utility Widget only work after clicking on viewpor.

Hello,

I am making few blueprint editor scripts but i am getting this weird behavior.

Calling Blueprints in the Editor and Running Editor Utility Widget only work after clicking on Editor Viewport first.

Lets say i want to select all static mesh actors and rotate them. If i click the button on the editor utility widget i see the result after i click first on the Viewport.

Yesterday at some point everything worked as intended. I pushed the button and actors rotate instantly.

Today i opened the project and had the same problem.I run the script and have to click on Viewport to see the results.

Anyone else had this problem?

**
It appears that this problem occurs only on a VM in azure. At my laptop, both calling blueprints events in editor and running editor utility widgets, work as intended.