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Calling Blueprint Function from Remote Web API

Hi! I’m trying to call a Blueprint Editor Utility from the Web Remote Control API. I can find the object calling it, but I can’t figure out what the function name that I should use to call it I get the error:


"errorMessage": "Function: Screenshot Me does not exist on object: /Game/ThirdPersonBP/Render/TakeSS.TakeSS"


And the Editor Utility:

Anyone have some wisdom they could share? Thanks so much!

I would try

“functionName”:“ScreenshotMe”

in the body instead of the line you have. Based upon your screenshot, It looks like that may be the actual function name (see the “Functions” section on the left" of your screengrab image) and having spaces in commands is unusual (although it may be less so in UE4 as I still feel somewhat new to this programming space).