Hey, I’m kinda new to UE and I’m stuck in a roadblock.
Been trying to call this “InfractionAdd” event in an actor blueprint, the only way i found to do it is casting the vehicleAdvPawn (I’m using the vehicle preset to test this out) and connect it somehow to a Cast To (Other blueprint where the event is from) but it never works, always comes out as failed.
In this scenario, the vehicle goes goes up a sidewalk blueprint actor, the box collider on it detects an overlap between the vehicle and the blueprint and it’s supposed to send a signal to activate the event “InfractionCounter” in which keeps note of all the infractions (Stepping up a sidewalk in this case) to an interger value.
Tried using both a gamemode bp And an actor Bp for the Infraction Counter but both didn’t work
Any clue on how to fix this/make it work?