Calling an event while Overlaping an actor

So this is what I want to do.
I want my character to be in a certain state only while is overlaping an actor and don’t be in that state when is not overlaping:

The problem is that I don’t want to use begin/end overlap events from the actor because this is going to hapen:

I want to make the blueprints in the char.
This is what I’v done so far:

But I need help.


(If you think there’s a better way, be free to tell :slight_smile: )

On end overlap you can make another check to see if he is still overlapping another instance of this actor.

OK. So I think this is what I’ve done:

and it’s working!! Thanks!:slight_smile:

You are welcome. However, the check if the class is “Actor” is pretty much useless since it only triggers for actors anyway