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Calling an event in Game Controller Blueprint from class Blueprint

Greetings,

I am trying to call an event in the Game Controller Blueprint from a class BP that i dynamically spawn on level start but I have no luck doing so…

Any tips?

I’m not sure if you can call a custom event inside the game controller and I’m also not sure if the way I discribe is the way to go…maybe sombody else has a better solution…
What you can do is…

  • Create a custom event inside your custom BP
  • Create a function inside your custom BP (Add an output node…just to be sure…there is a bug in interfaces with that, don’t know if it also applie to this)
  • Call your custom event inside your custom function
  • Get a reference to your BP inside the game controller and call the custom function…this will call your custom event.

Thank you very much for your answer JOHIsaac it helped me greatly