I am trying to get/set a variable of a blueprint actor class in another blueprint. I want this blueprint actor class to be a variable (so this is going to be set elsewhere). How could I do this?
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When I try to do it this way, Unreal wants me to chose a specific actor class right away to get the variable of this class.
My “life” variable exists in different blueprints (they are called the same).
No, because I don’t know your character blueprint structure. Either you have to setup the inheritance correctly, or it’s just easier to do a GetAllActors on your parent class.