I building a scene which will have multiple enemy(zombie) characters and the player character. The zombie can grab and kill the player character. What I can’t figure out is how to reference a specific instance of the Zombie. Currently the Zombie_AI_Character casts to the Player_Character’s “Zombie_Ref” variable, the Player BP needs that reference to the specific zombie that attacked it to work, but I don’t know how to define it.
Also, all zombies work as one right now. If one gets triggered, they all get triggered. And I kinda don’t know where to start to fix that.