Calling a parent event with blueprint

Hey Vaporlynx,

If you want to call parent functions/events from your child blueprint, you can do the following:

  • If you want to call an Event from the parent–for example, Begin Play–add the same event to your child’s event graph then right-click on the node and select Add call to parent function.
  • If you need to call a function from the parent, you can just right-click in your eventgraph, search for the function name, and select it from the search list.
  • If you need to Implement that function (basically, override the functionality) you can select the function from your My Blueprint tab and right-click on in to Implement it in your child blueprint and add your altered script in it.

There is a limitation to this and it is that you cannot call events bound to components in the parent blueprint. See the following thread for an explanation: Overriding parent events in child BP class - Blueprint - Epic Developer Community Forums

Hope that helps you out!

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