Calling a non-object related value in blueprint

Hello everyone,

I am currently working on a blueprint script in Unreal Engine 5, and I am looking for some guidance on how to access values that are displayed on the screen. One such value that I would like to access is the FPS counter, which is displayed in the corner of the screen.

I am also interested in accessing data displayed on graphs like the one shown in the image. While I could calculate some of this data on my own, I would like to know if there is a way to access these values directly through blueprints.

Any help or advice on this matter would be greatly appreciated. Thank you in advance!

You can get the fps using

but I don’t think you read real-time data from a PP volume, in blueprint.

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