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Calling a method on blueprint actor from plugin in c++

I have created a plugin using Slate/ C++ and would like to call a method on a blueprint (not necessarily and Actor class). As I am building a plugin, everything needs to happen in editor mode without ever running the game.

My Setup:

  • SBlocksWindow inherits from SCompoundWidget
  • ABlocksBuilderActor inherits from AActor
  • ABlockBuilder_BP based on ABlockBuilderActor

In my SBlockWindow, I created a reference for ABlockBuilderActor as:



ABlockBuilderActor* blockBuilder;


In my UI I have a SComboBox which I use to select the actors available in the Level and use TActorIterator to populate it.



for (TActorIterator<ABlockBuilderActor> ActorItr(World); ActorItr; ++ActorItr) {
    // Add a menu item for all available ABlockBuilderActor in the level editor
    ...
}


Now inside my ABlockBuilderActor, I have a function named StartBuildingBlocks with BlueprintImplementableEvent tag



UFUNCTION(BlueprintImplementableEvent)
        void StartBuildingBlocks();


This function is implemented in the Blueprint. And at some point inside my SBlockWindow, I call this function



...
blockBuilder->StartBuildingBlocks();
...


PROBLEM:
StartBuildingBlocks() function is never called.

WHAT I TRIED:

  • I tried calling different functions that are only implemented in c++ inside ABlockBuilderActor and they all work fine. Confirmed by logs.
  • Tried adding other tags to the function as BlueprintCallable and BlueprintNativeEvent

WHAT I THINK MIGHT BE THE ISSUE:

  • The reference I get from TActorIterator only returns the reference to the base class but I am not sure. when printing GetName() output the name for the blueprint in the level editor is logged.
  • Cannot call blueprint functions in editor mode. But then you can create a function with the ‘Call In Editor’ option.

For a specific task (Render Material to Render Target), I need to use blueprints but they don’t necessarily need to be of type AActor. So if there is a suggestion for an alternate setup I am open to it. What am I doing wrong?