Calling a menu from a sequence

Hi, I would like that at the end of a sequence a menu appears on screen with buttons that take me to another sequence (in fact I want this to be the base of my game), do you know how to make a menu appear in a sequence? Is it a good idea to make a menu in each of the decisions or maybe it’s better to make just a menu with thousands of variables?

I’ve read several times the unreal tutorial “Calling Events through Sequencer” and “Event Track”, but it doesn’t seem to have the answers I’m looking for.
I can only get this far because when I play the sequence in the game the menu does not appear:

Best regards and thanks in advance.

All right, I’ve worked it out. It turns out that I hadn’t understood correctly how a menu works, if someone has the same problem as me, first learn how to create a menu that appears on the screen and then simply recreate it in a “sequence event”. Anyway I leave the screenshot in case it helps.