So, this is my setup:
It’s a simple function that, right now, just adds a value to a variable (which will later be the score and drawn on the hud)
This is my call inside of another Blueprint. However, every time I compile I get the “Pin Target must have a connection” error. In the Wiki the Graph could be compiled without that input.
Does anybody know what is happening here? Doesn’t even matter in which Blueprint I create the class, it’s always the same error. It also doesn’t matter if I place the actor in the scene or not.
Thanks in advance!
[EDIT] It doesn’t matter where I try to call that function. Before destroy actor, or after. Always the same. Everything worked fine to this point but right now I’m just stuck.