Is this possible ? While it´s easy to call a custom event from the level BP I can´t seem to call it from my character or any other BP. The custom event is available in my character BP so I guess somehow it´s meant to work there, too. But I don´t know what to plug into the target slot to make it work. I tried to create a variable with type “changeactor2” (wich is the actor that contains the Custom Event). I also can plug it in and it compiles without errors. But it won´t fire and gives me the following error message after stopping the preview. changeactor2ref is the variable i created btw.
Error Blueprint Runtime Error: Accessed None trying to read property changeactor2ref from function: ‘ExecuteUbergraph_VRCH_Default’ from node: Scustom in graph: EventGraph in object: VRCH_Default with description: Accessed None trying to read property changeactor2ref