I’m trying to wrap my head around the logic here…
So, I have a blueprint interface within my PLAYER
blueprint, it gets called… and since it’s a multiplayer game, ever other player blueprint also triggers the BPI event, but i only want the client that called the event to actually trigger it…
so right now, each time a player gets out of a vehicle, (and repossess the player blueprint) my possess me please event fires, but i only want it to fire for the player that did it, right now it fires on every player in the game…
wondering how this would work, thanks !