Callback on sword-swing?

I recently came across a pretty cool map featured by @UEFN_Hub that seemed to show effects that occur on a basic-sword weapon swing (https://twitter.com/UEFN_hub/status/1713978043600093407).

I’m aware that VFX can be added to weapons by using the VFX_Creator device, but, aside from the melee designer that I don’t believe was added to Creative 2.0, I can’t seem to find a way to get a callback for when a player is swinging a sword. I’ve seen a few other posts talking about spawning VFX on sword-swings, and can’t for the life of me figure out how it’s done. Would really appreciate some help on this.

Guess here, Maybe a prop manipulator on a very large prop with a transparent material? Not sure how hit detection would work (If at all) when you’re essentially inside the mesh. If that did work, then you could bind to the damaged event.

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Or even a giant trigger_device ? When they’re invisible they don’t collide so I guess you could add one that overlaps the whole map ? Or atleast have one that follows the player

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I don’t think this is the ideal way to accomplish this, but this seems to be about the kind of approach that you’d have to do to pull this off in UEFN. Thanks!

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