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call to more than one actor

I have created an actor blueprint with a cube and a dynamic material on it. For testing I have a setup with random color in the level blueprint.
If I drop one instance in the scene I can switch the color, it works. BUT if I drop another instance than only one cube will work correctly.
How can I call to both cubes ?

Dynamic material setup:
47cc169c94b60285d1a33e6dac590def75e092d4.jpeg

Level blueprint:
bfd925359ab8883397787cdb923897fd71198d25.jpeg

use foreach loop

Can you explain a bit more because for blueprints I am a beginner. Thanks

https://www.youtube.com/watch?v=F-Ab8oS6YDU#t=262

Yes, it works.
Thank you very much :wink: