call stack too long android application crashes

I am building an application for my father’s business. That can get data from google sheets in JSON format. then I parse the JSON Data and store them as an array this works well in the editor and shows the result in a combobox but as soon the page loads there by firing the event construct that gets the data from google sheets and stores it in an array the app crashes and gives the below error. I have around 315 elements of names and the corresponding amount that the names owe my organisation
LogAndroid: Error: Crtical error:
LogAndroid: Error: Assertion failed: Result+ NumToAdd<=MaxElements
LogAndroid: Error: Maximum number of Uobjects exceeded
LogAndroid: Error: << callstack too long >>

Maybe try splitting the import to the amount of elements visible on screen. Then import with an offset when you get to the end of the list / on scroll.

You could gather the total amount of elements (just the number) and use that to drive the scroll box inner element height to trigger the correct scroll behavior.

I use this method in my production apps (not unreal) to save load times & memory, it should work in unreal too.

I think the problem is adding too many elements to arrays. Just packaged the application for Windows and it works fine

I think the problem is adding too many elements to arrays and Android build can not handle that because even construct of the widget I have the code which tells to get the data from Google sheet and then stores it in the arrays and the Android application cannot get past that stage. It shows the page and then crashes