i’m desperately trying to understand which is the best debugging method for a call stack crash.
Editor symbols are downladed for the engine version i’m currently using (which is 4.11.2) but the crash reporter obviously says i don’t have the required symbols to show what caused the crash.
In my packaging settings i’ve checked “Include Debug files” so i tried to analize the generated minidump inside VS2015 but i don’t understand which is the proper way to load UE symbols.
Finally i tried to build UE from source code to use the symbol debugger but even here i don’t understand completely how to load UE symbols.
If someone can explain this step-by-step to me it would be really appreciated!