Call parent C++ function from child blueprint

Ah ok, think I got it… knowing they are called ‘native events’ led me down some google success finally. All I need to do is create an event ‘Init’ in my BP and then right click on that to get the parent class’ ‘init’ function call.

Sorry for not being fully clear, my first time stumbling upon these guys and wasn’t sure what I was really asking for. Thanks for the help!

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