Ok so I assume this is an easy - and I thought common - question but for some reason google fails me, so maybe someone here can help me out.
All I’m looking to do is call a function in a parent’s C++ class in the child blueprint, essentially a ‘Parent::Init’ event node as that’s the name of my C++ class’ function.
Ah ok, think I got it… knowing they are called ‘native events’ led me down some google success finally. All I need to do is create an event ‘Init’ in my BP and then right click on that to get the parent class’ ‘init’ function call.
Sorry for not being fully clear, my first time stumbling upon these guys and wasn’t sure what I was really asking for. Thanks for the help!