€: Don’t mind, I just figured it out. Used the wrong BP Type.
I’ve got a question:
I have a simple BP (called NN_Functions), which is placed as Actor in the Level.
Inside this there is a CustomEvent called MoveMe (with Inputs: Scene and Target) that makes a “moveComponentTo” (Scene->TargetLocation).
Then I have Cube-BP with a Scene & simple Cube.
In this BP I call NN_Functions-> MoveMe (Inputs Scene and the Target Location).
I place both actors in the scene and hit play:
The Cube-BP starts moving to the Targetdestination.
So far so simple
But: When I place a second Cube-BP, only the 2nd Cubes moves, the other stays still.
If I place a 3rd Cube-BP, only the 3rd Cube moves.
It seems, as if the Function-BP can only run 1 “Instance” at the time, and the last CubeBP calling the special function “wins”.
Is this working as designed? How can I make 1 Function BP and call it from as many BPs as I want (parallel)?
Thanks in advance!
Maybe I need an ActorComponentBP?
How do I place the in my Cube-BP? I’ll try to figure it out
Is the only thing I need to create an ActorComponentBP, fill in some stuff and add it to the BP where I want to use it as a component?
Seems to work
Ok, this seems to work pretty well (Awesome!)
Thanks, sometimes it helps just to talk about a problem^^
Is there anything special I need to know/worry/take care of?
Seems like no Timelines allowed?